EDITOR’S NOTE: I’m traveling for four weeks, returning in mid-June. During this period, I’m running a series of articles that take another look at some of the bigger releases of 2011, reassessing their impact outside of the release-schedule hype.
While it was widely critically acclaimed at the time, in retrospect Arkham City feels like it went in the wrong direction. As a sequel to Arkham Asylum, which still stands virtually alone as a classic in the superhero genre, Arkham City understandably seems to have felt the need to go bigger and louder in all directions.
Arkham Asylum was, in many respects, the worst kind of game to be a sequel to: the unexpected success. Where the first game had the benefit of being a relative unknown, the second game had nothing but raised expectations to meet. While Rocksteady are still to be commended that they did not fill the obvious expectation of adding an unnecessary multiplayer mode, Arkham City still fell foul of trying to outdo the achievements of the first. Read More









