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Moving on

Daniel GoldingApr 2, 20133 Comments

Over and out.

PAX Australia: expo culture, videogames, and exclusion

Daniel GoldingMar 26, 20133 Comments

Though the news that the famous Penny Arcade Expo would be coming to Melbourne in 2013 was greeted with excitement, the Penny Arcade brand has a history of exclusion and harassment that should be watched closely.

INTERVIEW: BioShock Infinite and the problem of history

INTERVIEW: BioShock Infinite and the problem of history

Daniel GoldingFeb 18, 2013

What does a videogame have to say about the 1893 Chicago World’s Fair? I spoke with BioShock Infinite design director Bill Gardner about the problems of putting history in a videogame.

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Videogames, criticism, and culture

Interview: Kynan Woodman on Firemonkies, Real Racing 3, and Claude Monet

Interview: Kynan Woodman on Firemonkies, Real Racing 3, and Claude Monet

Daniel GoldingFeb 17, 2013

From a tiny and unheralded studio making mobile games when mobile wasn't anything, to the new mainstream in Australian games development—we speak to Kynan Woodman about Firemonkeys, Real Racing 3, and Claude Monet.

Funding success? What the industry thinks of the federal government’s $20m Games Fund

Daniel GoldingJan 25, 2013

From this year, Screen Australia will have $20m to fund Australia’s videogames. At the end of public consultation on the fund, we ask key developers and commentators what impact the Federal Government’s money can have.

2012, two sentences at a time

2012, two sentences at a time

Daniel GoldingJan 4, 20135 Comments

The videogames that made 2012.

Finding the Play in Art

Finding the Play in Art

Benjamin NicollJan 2, 20131 Comment

But is it art? The Museum of Modern Art has placed videogames in its permanent collection. Benjamin Nicoll asks whether they belong.

#1ReasonWhy: sexism, the future, and videogame culture

#1ReasonWhy: sexism, the future, and videogame culture

Leena van DeventerDec 17, 20129 Comments

Sexism and exclusionism in videogames culture—once taken for granted—has increasingly been challenged over the last few years. The most visible flashpoint to date was a recent Twitter hashtag that became a space for shared stories and support. In this guest post, Leena van Deventer outlines what #1reasonwhy meant to her, and what it has inspired.

INTERVIEW: Katie Williams and Harry Lee, the new directors of the Freeplay Independent Games Festival

INTERVIEW: Katie Williams and Harry Lee, the new directors of the Freeplay Independent Games Festival

Daniel GoldingDec 12, 2012

After four years under the direction of Paul Callaghan, the Freeplay Independent Games Festival today announced Katie Williams and Harry Lee as incoming co-directors. Game On sat down with them to talk about the future of the festival.

The Age of Wii

The Age of Wii

Daniel GoldingDec 10, 20126 Comments

The Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it's time to look again at Nintendo's little white box.