Over and out.
READ MOREPAX Australia: expo culture, videogames, and exclusion
Though the news that the famous Penny Arcade Expo would be coming to Melbourne in 2013 was greeted with excitement, the Penny Arcade brand has a history of exclusion and harassment that should be watched closely.
READ MOREINTERVIEW: BioShock Infinite and the problem of history
What does a videogame have to say about the 1893 Chicago World’s Fair? I spoke with BioShock Infinite design director Bill Gardner about the problems of putting history in a videogame.
READ MOREInterview: Kynan Woodman on Firemonkies, Real Racing 3, and Claude Monet
From a tiny and unheralded studio making mobile games when mobile wasn’t anything, to the new mainstream in Australian games development—we speak to Kynan Woodman about Firemonkeys, Real Racing 3, and Claude Monet.
READ MOREFunding success? What the industry thinks of the federal government’s $20m Games Fund
From this year, Screen Australia will have $20m to fund Australia’s videogames. At the end of public consultation on the fund, we ask key developers and commentators what impact the Federal Government’s money can have.
READ MOREFinding the Play in Art
But is it art? The Museum of Modern Art has placed videogames in its permanent collection. Benjamin Nicoll asks whether they belong.
READ MORE#1ReasonWhy: sexism, the future, and videogame culture
Sexism and exclusionism in videogames culture—once taken for granted—has increasingly been challenged over the last few years. The most visible flashpoint to date was a recent Twitter hashtag that became a space for shared stories and support. In this guest post, Leena van Deventer outlines what #1reasonwhy meant to her, and what it has inspired.
READ MOREINTERVIEW: Katie Williams and Harry Lee, the new directors of the Freeplay Independent Games Festival
After four years under the direction of Paul Callaghan, the Freeplay Independent Games Festival today announced Katie Williams and Harry Lee as incoming co-directors. Game On sat down with them to talk about the future of the festival.
READ MOREThe Age of Wii
The Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it’s time to look again at Nintendo’s little white box.
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