tip off

DANIEL GOLDING | November 26, 2012 | EVENTS | 3 |

The ambiguous politics of the first Australian Games For Change festival

Games For Change is an international organisation with a lot of reach. Why, then, was its first Australian festival lacking an agenda for change?

DANIEL GOLDING | November 22, 2012 | CULTURE | 4 |

Killing Is Harmless: new avenues for videogame criticism

Brendan Keogh’s new book about Spec Ops: The Line marks an important moment for writing about videogames.

DANIEL GOLDING | November 15, 2012 | CULTURE | 13 |

Gambling on a game: FIFA 13 and Virgin Gaming

Gambling and videogames should be a hot topic in Australia. So why is no-one concerned that EA’s FIFA 13 works with Virgin Gaming to allow players to bet on matches?

DANIEL GOLDING | November 12, 2012 | CRITICISM | 3 |

Black Ops II comes out tomorrow: here’s why I won’t be buying it

Oliver North: from the Iran-Contra scandal to consulting for a videogame developer

DANIEL GOLDING | November 05, 2012 | CRITICISM | 4 |

Paul Revere’s midnight ride, as told by Assassin’s Creed III

The classic poem updated for the bizarre world of mainstream videogames in 2012.

DANIEL GOLDING | October 30, 2012 | EVENTS | 2 |

Journey: An evening with Robin Hunicke

Watching Robin Hunicke play Journey—the videogame she worked on at thatgamecompany—at ACMI last week was a revelation. It was, in more ways than one, a moment to find your place in the universe.

DANIEL GOLDING | October 22, 2012 | CULTURE | |

Reshaping the national story at GCAP 2012

At this year’s Game Connect Asia Pacific conference, the mood was split between change and consolidation for videogame makers.

DANIEL GOLDING | October 16, 2012 | REVIEWS | 2 |

REVIEW: Lightness and depth in Rayman: Jungle Run

Rayman: Jungle Run is a mobile game with a difference. It’s somewhere between a console and mobile game—not bigger, but deeper—making it one of the iOS and Android games of the year.

DANIEL GOLDING | October 02, 2012 | CRITICISM | 13 |

Why code is not poetry

It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t.

DANIEL GOLDING | September 28, 2012 | CULTURE | |

Talking through mediums: conversations at the Freeplay Independent Games Festival 2012

The speakers and attendees at this year’s Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about videogames and other media, aiming for something a little deeper, a little more rewarding, and hopefully, a little more honest.