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2012, two sentences at a time

2012, two sentences at a time

Daniel GoldingJan 4, 20135 Comments

The videogames that made 2012.

Finding the Play in Art

Finding the Play in Art

Benjamin NicollJan 2, 20131 Comment

But is it art? The Museum of Modern Art has placed videogames in its permanent collection. Benjamin Nicoll asks whether they belong.

Black Ops II comes out tomorrow: here’s why I won’t be buying it

Black Ops II comes out tomorrow: here’s why I won’t be buying it

Daniel GoldingNov 12, 20123 Comments

Oliver North: from the Iran-Contra scandal to consulting for a videogame developer

Paul Revere’s midnight ride, as told by Assassin’s Creed III

Paul Revere’s midnight ride, as told by Assassin’s Creed III

Daniel GoldingNov 5, 20124 Comments

The classic poem updated for the bizarre world of mainstream videogames in 2012.

Why code is not poetry

Why code is not poetry

Daniel GoldingOct 2, 201213 Comments

It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t.

Thirty Flights of Loving and the invention of videogame space

Thirty Flights of Loving and the invention of videogame space

Daniel GoldingSep 4, 2012

In contrast to videogames, film is by and large concerned with the invention of space. What I mean is this: a television series was shot partially using my sister’s house here in Melbourne. The exterior was used without much alteration in the show, but the interiors were reconstructed on a sound stage. The result is […]

Pitfall!: The 99c iOS remake that replays gaming history

Pitfall!: The 99c iOS remake that replays gaming history

Daniel GoldingAug 16, 2012

In 1982, Pitfall! was practically a declaration of independence. The story, by now, is fairly well-known. Atari, then the most successful videogames company in the world—a fact that sometimes, in retrospect, makes them look like they were the only videogames company in the world—had a problem. They weren’t letting their individual workers, their programmers, designers, […]

REVIEW: “This is all your fault” – Spec Ops: The Line and the retelling of myths

REVIEW: “This is all your fault” – Spec Ops: The Line and the retelling of myths

Daniel GoldingAug 13, 20126 Comments

At this stage, it seems likely that Spec Ops: The Line will be one of the most critically unsettling videogames of this year. Already it has inspired more animated and engaged discussion than most other videogames of 2012. It is, as a friend of mine put it, A Game To Talk About. It’s quite a […]

Overwriting, renovating: the changing of Jetpack Joyride and Hamer Hall

Overwriting, renovating: the changing of Jetpack Joyride and Hamer Hall

Daniel GoldingJul 23, 20121 Comment

The story, for those who don’t know it, goes like this: when Jetpack Joyride was first released, players bought it on iTunes for a few bucks, and that was that. But Halfbrick, the makers of the game, fairly quickly shifted their strategy from a single, up-front payment from players to purchase the game to multiple, […]

EXHIBITION REVIEW: Game Masters, Australian Centre for the Moving Image

EXHIBITION REVIEW: Game Masters, Australian Centre for the Moving Image

Daniel GoldingJul 10, 20122 Comments

There’s no doubt that Game Masters is about as good as an exhibition of videogames could presently hope to be. It is among the best—if not the best—of its kind. If anything, Game Masters proves that videogames belong in cultural spaces: not just as part of the conversation, as a box to tick to prove […]