Though the news that the famous Penny Arcade Expo would be coming to Melbourne in 2013 was greeted with excitement, the Penny Arcade brand has a history of exclusion and harassment that should be watched closely.
From this year, Screen Australia will have $20m to fund Australia’s videogames. At the end of public consultation on the fund, we ask key developers and commentators what impact the Federal Government’s money can have.
Sexism and exclusionism in videogames culture—once taken for granted—has increasingly been challenged over the last few years. The most visible flashpoint to date was a recent Twitter hashtag that became a space for shared stories and support. In this guest post, Leena van Deventer outlines what #1reasonwhy meant to her, and what it has inspired.
The Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it's time to look again at Nintendo's little white box.
Brendan Keogh’s new book about Spec Ops: The Line marks an important moment for writing about videogames.
Gambling and videogames should be a hot topic in Australia. So why is no-one concerned that EA's FIFA 13 works with Virgin Gaming to allow players to bet on matches?
At this year's Game Connect Asia Pacific conference, the mood was split between change and consolidation for videogame makers.
It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t.
The speakers and attendees at this year's Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about videogames and other media, aiming for something a little deeper, a little more rewarding, and hopefully, a little more honest.