What does a videogame have to say about the 1893 Chicago World’s Fair? I spoke with BioShock Infinite design director Bill Gardner about the problems of putting history in a videogame.
From a tiny and unheralded studio making mobile games when mobile wasn't anything, to the new mainstream in Australian games development—we speak to Kynan Woodman about Firemonkeys, Real Racing 3, and Claude Monet.
After four years under the direction of Paul Callaghan, the Freeplay Independent Games Festival today announced Katie Williams and Harry Lee as incoming co-directors. Game On sat down with them to talk about the future of the festival.
Frank Lantz is an academic and game designer who was one of the early pioneers of location-based or ‘real world’ games—games that incorporate the physical location of the player and their surroundings into the gameplay. Some location-based games, such as Lantz’s PacManhattan (2004) use mobile phones and GPS trackers to communicate the players’ positions to […]
Earlier this month, Take a Walk, a new browser music videogame by Melbourne developers Pachinko Pictures, was launched as the final installment in the Soundplay series, a collection of games that I’ve written about before. The game—set to the Passion Pit song of the same name—is a lesson in style. Setting aside the usual visual […]
At the media launch of ACMI’s new Game Masters exhibition on Wednesday, I had the pleasure of sitting down with ACMI’s Head of Exhibitions, Conrad Bodman. While I was originally planning on using the interview as background in my final review of the exhibition, the material ended up being so interesting that I’ve decided to […]